Am a drone
Puzzle
Ludum Dare 53 - May 2023
Project realized during the Ludum Dare 53 in Jam format on the theme “Delivery”.
The game is in 2 phases:
Tasks performed : Path creation, Drone AI, and Package delivery
The Magician's Academy
Action Magic
School Project - April 2022
Draw patterns in VR using your wand or your magic staff to make powerful spells appear!
Tasks performed : Detecting shapes in 3D space and Creating multiple interactions in VR
Rail Express VR Deluxe Edition HD
Sandbox VR
School Project - April 2022
First project using VR.
Sandbox game where we play as an ordinary passenger in a train.
We have multiple interactions in the train like “talking” to other passengers (but they are not very talkative), opening windows, throwing objects like the coffee cup, but be careful, it breaks…, or playing UNO or even throwing a paper plane!
Tasks performed : Steam VR integration and Creating multiple VR interactions
Farming Rogue
Rogue Like
School Project - February 2022 => March 2022
First project created on Unreal Engine as part of the learning process.
This game is a Rogue Like, each game will be different and randomly generated.
You play as a farmer who must find the giant turnip in each level!
Tasks performed : Procedural Generation with Seed, Asset Integration, Blueprint Programming, and AI with Behaviour Tree
Mist Sentinel
Multiplayer FPS
Final degree project - June 2020 => July 2021
Mist Sentinel is a competitive FPS with an RTS phase to protect your base and arm yourself.
The goal with your team of 3 to 5 players will be to destroy the opponent’s HQ.
Tasks performed : Project Management, Multiplayer Programming, Construction Phase, Special Effects, Level Design, Animation Management with Mecanim, and Asset Integration
Deeper Miner
Infinite Action
Ludum Dare 48 - April 2021
Game created in 72 hours with 3 other people during the Ludum Dare 48 which had as a theme Deeper and deeper !
Your objective will be to go down in the dungeon by collecting ores and killing the other dwarfs on each floor!
The game is played entirely with the mouse and the difficulty increases as you enter the dungeon!
Tasks performed : Procedural Generation with Seed, Mineral Harvesting, Props Breaking, Special Effects (Particle System - Shuriken), Animation (Mecanim), and Asset Integration
Space Six
Sandbox
Jamming Assembly 2020 - November 2020
First Game Jam with the Byzantins team, a game created in 48 hours with 3 other people The goal is to build the best rocket to reach space All this while managing its resources and dodging various unexpected obstacles
Tasks performed : Rocket Construction, Rocket Control and Physics, and Obstacle Management
421
Dice game
Personal Project - March 2020
Classic dice game where the goal is to throw 3 dice in the hope of making a 421 with 3 possible raises.
Tasks performed : Rolling dice, Detecting the face of the die, and Quick customisation
toWAR Defense
Tower Defense
School Project - March 2020
Tower defence achieved in a few weeks.
The goal is to prevent the enemies from reaching the end of the course by placing towers before their arrival!
Tasks performed : Wave management, AI following a path, Placement on a grid, and Tower upgrades
The Traveller
Puzzle Platformer 2D
Game Jam - June 2019
Game created in 4 days with the theme Death is not the end !
You have to go through 2 worlds in order to solve various puzzles
Rework then to add a touch support and other aspects related to mobile games. (System of ads or in-app purchases)
Tasks performed : 2D displacement, World swapping system, Water mechanics, and Door related button system
Ikaruga Like
Shoot'em up
School Project - May 2019
This game is based on the principle of the game Ikaruga but more simplified.
The game plays with two colors: blue and purple.
Only a projectile of the opposite color to the ship can destroy it.
Enemies cannot change color, but the player can switch instantly from one to the other and enjoy the effects of polarity.
An enemy hit by a shot of the opposite color will be destroyed twice as fast.
Tasks performed : 2D movement, Pooling system, Wave system, Sound management, and Parallax of decorative elements